Fixed: Incorrect Highlight Roll Off default value so it now matches camera default of Soft.Fixed: Framing Guide alignment issue that was setting Frame Guide X and Y to 0.Fixed: Export ignoring Framing Origin X and Y settings.Fixed: Exporting with Fix Width selected, doesn't always maintain the original aspect ratio.Fixed: A Framerate metadata display issue.Enhanced: White Balance Picker accuracy for very warm and very cool colors.Added: Additional pre-defined source resolutions to the Framing Control.REDCINE-X Professional Build v6 – MAC OS Build System Requirements Crashes on some systems when accessing new clips on a NAS drive from one machine, but another machine in the same network works fine (corrected by disabling Auto Save RMDs, probably related to temporary OS write protections).Ĭopyright © 2004-2021 RED Digital Cinema, LLC.On some systems switching between full screen and windowed mode causes the screen to flicker (corrected by switching in and out of full screen mode again).Crashes on some systems when a 2K Monstro clip is scrubbed before it finishes loading.Fixed: CPU image issues with 10 bit DPX pixel types.Fixed: OpenCL export producing discolored images.Fixed: Green tint showing up on some clips when using CUDA.Fixed: Image not updating when some of the controls were changed.Optimized: CUDA and OpenCL GPU utilization.Added: The ability to delete Broadcast WAV side car files.REDCINE-X Professional Build v3 – MAC OS Build System Requirements Fixed: CPU decode having slightly elevated levels at high ISO settings.Fixed: Two long standing small memory leaks when opening a clip.Fixed: Potential crash when loading or decoding RED ONE clips.Fixed: CUDA incorrect cudaErrorInvalidValue happening.Fixed: Potential GPU image corruption or crashes at 1/4 or lower decode resolutions.Fixed: Mac M1 horizontal/vertical flip decode failures.Enhanced: OpenCL GPU decode performance.REDCINE-X Professional Build v1 – MAC OS Build System Requirements Fixed: REDPlayer OpenCL GPU decode issues.Fixed: IMU data missing and/or being corrupt in multi-file V-RAPTOR R3D clips.Fixed: Application startup performance when there are no CUDA devices in the system.Fixed: Possible artifacts with GPU decode at 1/4 or lower decode resolutions.Fixed: Installation issues on newer MACs.REDCINE-X Professional Build v2 – MAC OS Build System Requirements Fixed: Alchemy Group: Skin effect causes corrupt frames when using Metal on Mac.Ĭopyright © 2004-2022 RED Digital Cinema, LLC.Fixed: Alchemy Group: Clarity effect causes corrupt frames when using Metal on Mac.Fixed: Crash on Mac when user minimizes main window.Fixed: Send video to second monitor not working on Mac.Fixed: On Mac, when the user clicks play in full screen mode, RCX switches from the video window to the main window.Please see the following instructions to install REDCINE-X Pro on Mac OS Mojave or Catalina: īefore upgrading, go to the Release History page and review the release notes for information on compatibility and roll back restrictions. The REDCINE-X PRO application is not notarized by Apple. 2GB GPU Video RAM (when using GPU acceleration).REDCINE-X Professional Build v60.2.2 – MAC OS Build System Requirements
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |